Brush Types¶
See Brush Type.
Available brush types are listed here, together with links to the Essentials library brushes using them.
Add/Subtract Brushes¶
These brush types generally push vertices outwards and inwards.
- Draw
Brushes: Draw
The standard brush for pushing vertices inwards and outwards from the surface direction.
- Draw Sharp
Brushes: Draw Sharp
Same as Draw but with a much sharper Falloff. Useful for creating creases and sharp angles.
- Clay
Brushes: Clay
Similar to the Draw brush but with a flattening effect and subtle smoothing. Useful for polishing and building volumes.
- Clay Strips
Brushes: Clay Strips
The same as the Clay brush, but more aggressive with a square falloff. A common standard for building rough volumes.
- Layer
Brushes: Layer
Draw with a fixed height. Useful for adding flat layers to a surface.
- Inflate
Brushes: Inflate/Deflate
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
- Blob
Brushes: Blob
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
- Crease
Brushes: Crease
Same as Blob but with a pinching effect. Useful for creating and polishing sharp creases.
Contrast Brushes¶
Recognizable by their red icon and cursor. These brushes generally flatten or heighten the contrast of the surface.
- Smooth
Brushes: Smooth
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions. An essential brush that is frequently used.
- Flatten
Brushes: Flatten/Contrast
Pushes vertices to an average height to create a flat plateau.
- Fill
Brushes: Fill
Pushes surfaces outwards. Useful for filling in holes and crevices.
- Scrape
Brushes: Scrape/Fill
Pushes surfaces inwards. This is the most common brush for flattening meshes.
- Multi-plane Scrape
Brushes: Scrape Multiplane
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Transform Brushes¶
Recognizable by their yellow icon and cursor. These brushes generally move, pinch and magnify the mesh.
- Pinch
Brushes: Pinch/Magnify
Pulls vertices towards the center of the brush. Useful for polishing angles and creases.
- Grab
Brushes: Grab
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
- Elastic Deform
Brushes: Elastic Deform
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.
- Snake Hook
Brushes: Snake Hook
Pulls vertices along with the stroke to create long, snake-like forms.
- Thumb
Brushes: Thumb
Same as Grab but moves vertices along the surface direction. Useful for preserving specific surfaces.
- Pose
Brushes: Pose
Simulating an armature-like deformations. Useful for quick posing and transformations.
- Nudge
Brushes: Nudge
Similar as Thumb but dynamically picks up vertices like the Snake Hook. Useful for nudging something along the mesh surface.
- Rotate
Brushes: Twist
Rotates vertices within the brush in the direction mouse.
- Slide Relax
Brushes: Relax Slide
Slides the topology of the mesh in the direction of the stroke while preserving the geometrical shape of the mesh. Also useful for redistributing topology where it is needed.
- Boundary
Brushes: Boundary
Transform mesh boundaries specifically with various deformations.
Utility Brushes¶
No clear color assignment. These brushes are general purpose brushes or specific.
- Cloth
Brushes: Cloth
Simulates cloth to create folds and draping, which can be sculpted further.
- Simplify
Brushes: Density
Cleans up geometry by collapsing short edges.
- Mask
Brushes: Mask
Paints a selection on parts of the mesh to be unaffected by other brushes.
- Draw Face Sets
Brushes: Draw Face Sets
Paint new or extend existing face sets.
- Multires Displacement Eraser
Brushes: Erase Multires Displacement
Remove displacement information on a Multiresolution modifier.
- Multires Displacement Smear
Brushes: Smear Multires Displacement
Smear displacement information on a Multiresolution modifier.
Painting Brushes¶
Recognizable by their green icon. These brushes are used for painting color attributes within sculpt mode.