Blender Reference Manual

Welcome to the Blender Manual!

This is the manual for the 3D animation software from

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Interface utilisateur
An introduction to Blender’s window system, widgets and tools.
Overview of the editors describing the interface and functionality of each one.
Système de données
Blender’s data management of scene data and the structure of blend-files.
The various supported geometry types, modeling tools, and modifiers.
Peinture et sculpture
The 3D texture painting and sculpting modes.
Rigging (Articulation)
Overview of armatures, pose mode and constraints.
Keyframe animation, graph interpolation, drivers, and shape keys.
Physics simulations, particle systems and dynamic paint.
Render engines (Internal, Cycles), shading, post-processing, and Freestyle (NPR).
Post-processing with the Compositor.
Moteur de jeu
Blender’s Game engine, including scripting, logic and physics.
Préférences utilisateur
Blender’s settings.
Utilisation avancée
Python scripting, how to write add-ons and a reference for command-line arguments.
Résolution de problèmes
Compatibility errors related to other software (graphics drivers, Python), how to write a bug report and recover data.
A list of terms and definitions used in Blender and this manual.
Manual Index
A list of terms linked to the Glossary.

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