Régions

Every Editor in Blender is divided into Regions. Regions can have smaller structuring elements like tabs and panels with buttons, controls and widgets placed within them.

../../_images/interface_window-system_regions_3d-view.png

The regions of the 3D Viewport showing the Sidebar and the Adjust Last Operation panel after adding a Cube.

Header (green), Main region (yellow), Toolbar (blue), Sidebar (red) and Adjust Last Operation panel (pink).

Région principale

At least one region is always visible. It is called the Main region and is the most prominent part of the editor.

Chaque éditeur a un objectif spécifique, ainsi la région principale et la disponibilité de régions supplémentaires varient en fonction de l’éditeur. Voir la documentation spécifique pour chaque éditeur dans le chapitre Éditeurs.

Toolbar

The Toolbar (on the left side of the editor area) contains a set of interactive tools. T toggles the visibility of Toolbar.

This is further documented here: Toolbar.

Tool Settings

The Tool Settings (at the top/bottom of the editor area) contains as its name suggests the settings of the active tool. It’s visibility can be toggled with the header’s context menu just as its position with the Flip to Bottom/Top operator.

Adjust Last Operation

The Adjust Last Operation is a region that shows tool options when tools (operators) are run.

This is further documented here: Adjust Last Operation.

Gestion des régions

Défilement

On peut faire défiler le contenu d’une région verticalement et/ou horizontalement en le tirant avec MMB. Si la région n’a pas de niveau de zoom, on peut le faire défiler en utilisant la Molette pendant le survol de la souris au dessus.

Changer la taille et cacher

Resizing regions works by dragging their border, the same way as Zones.

To hide a region resize it down to nothing. A hidden region leaves a little arrow sign. By LMB on this icon to make the region reappear.