Régions¶
Every Editor in Blender is divided into Regions. Regions can have smaller structuring elements like tabs and panels with buttons, controls and widgets placed within them.
Région principale¶
At least one region is always visible. It is called the Main region and is the most prominent part of the editor.
Chaque éditeur a un objectif spécifique, ainsi la région principale et la disponibilité de régions supplémentaires varient en fonction de l’éditeur. Voir la documentation spécifique pour chaque éditeur dans le chapitre Éditeurs.
Entête¶
A header is a small horizontal strip, which sits either at the top or bottom of an area. All editors have a header acting as a container for menus and commonly used tools. Menus and buttons will change with the editor type and the selected object and mode.
Toolbar¶
The Toolbar (on the left side of the editor area) contains a set of interactive tools. T toggles the visibility of Toolbar.
This is further documented here: Toolbar.
Tool Settings¶
The Tool Settings (at the top/bottom of the editor area) contains as its name suggests the settings of the active tool. It’s visibility can be toggled with the header’s context menu just as its position with the Flip to Bottom/Top operator.
Adjust Last Operation¶
The Adjust Last Operation is a region that shows tool options when tools (operators) are run.
This is further documented here: Adjust Last Operation.
Sidebar¶
The Sidebar (on the right side of the editor area) contains Panels with settings of objects within the editor and the editor itself. N toggles the visibility of Sidebar.