Node Point Density

../../../_images/render_shader-nodes_textures_point-density_node.png

Node Point Density.

Le Node Point Density est utilisé pour ajouter des points volumétriques pour chaque particule ou sommet d’un autre objet.

Entrées

Vector

Texture coordinate to sample texture at; defaults to global position (Position output of Geometry node) if the socket is left unconnected.

Propriétés

Point Data

Where to get points from.

Particle System

Utiliser chaque position de particule du système de particules spécifié.

Object Vertices

Utiliser chaque position de sommet de l’objet spécifié.

Object

Quels sommets d’objet ou quel système de particules sera(seront) utilisé(s).

Particle System

Les positions de ce système seront utilisées.

Space

The coordinate system for mapping points.

World Space

Map each point exactly where the source particle/vertex is.

Object Space

Fit the points from the source particles/vertices inside the bounding box of the object with the point density texture.

Radius

Size of the points.

Interpolation

Texel filtering type.

Closest

No interpolation, use nearest texel. Produces blocky looking points.

Linear

Interpolate linearly between texels, producing soft, round points.

Cubic

Use cubic falloff, producing very soft points. Useful when points are very densely packed.

Resolution

Les dimensions de la texture contenant les données de points.

Color Source

Which attribute of the particle system or mesh is used to color the output.

Particle Color Sources
Particle Age

Lifetime mapped as (0.0 - 1.0) intensity.

Particle Speed

Particle speed (absolute magnitude of velocity) mapped as (0.0 - 1.0) intensity.

Particle Velocity

XYZ velocity mapped to RGB colors.

Vertex Color Sources
Vertex Color

Use a vertex color layer for coloring the point density texture.

Note

Vertex colors are defined per face corner. A single vertex can have as many different colors as faces it is part of. The actual color of the point density texture is averaged from all vertex corners.

Vertex Weight

Utiliser les poids d’un groupe de sommets comme valeurs d’intensité.

Vertex Normals

Use object-space vertex normals as RGB values.

Sorties

Color

Sortie de couleur de texture.

Density

Densité de volume.

Exemples

../../../_images/render_shader-nodes_textures_point-density_example.jpg

Domain object with Point Density texture using vertices from ball as points.