Point Distribute¶
The Point Distribute node places points on the surface of the input geometry object. Point, corner and polygon attributes of the input geometry are transferred to the generated points. That includes vertex weights and UV maps. Additionally, the generated points will have a normal, id and rotation attribute.
Entrées¶
- Geometry
Entrée géométrie standard.
Note
L’entrée géométrie doit contenir un maillage avec des faces.
- Distance Min
The minimal distance points can have to each other. This option is only available on distribution methods that support it.
- Density Max
The point density for the point distribution. The units are number of points per square meter. This value is multiplied by the values from the Density Attribute.
Note
Cela sera plafonné sur les distributions par l’option Distance Min. Si la densité est supérieure à ce que permet la distance minimale, aucun nouveau point ne sera ajouté après le dépassement de ce seuil.
- Density Attribute
The name of the attribute to use for influencing the point density. The values of this attribute are multiplied by Density Max for the final density value.
- Seed (Graine)
La Seed aléatoire à utiliser lors de la génération de points.
Propriétés¶
- Méthode de répartition
- Random
Répartir les points au hasard sur la surface. C’est la méthode de distribution la plus rapide.
- Poisson Disk
Répartir les points au hasard sur la surface en tenant compte d’une distance minimale.
Sortie¶
- Geometry
Generated points. Several attributes are created on the output points based on the input mesh:
-
id (int)
An identifier for each point used for stability when the mesh is deformed, used in the Attribute Randomize and Point Instance nodes.
-
normal (vector)
La Normal du triangle sur lequel chaque point est dispersé.
-
rotation (vector)
An XYZ Euler rotation built from the normal attribute for convenience.
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