Sculpt

Show & Hide

Référence

Mode

Mode Sculpture

Menu

Sculpt

Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and to access parts of the mesh that would otherwise be difficult to access, because they are occluded by other parts. The hidden faces cannot be sculpted on. Hiding is shared between Edit Mode and Sculpt Mode (i.e. hiding/unhiding in one mode affects the other mode too).

Show All Alt-H

Reveal all hidden parts.

Show Bounding Box Shift-H

To reveal a hidden part of a mesh inside the selection.

Hide Bounding Box H

To hide a part of a mesh inside the selection. This works similar to the Box Select tool.

Hide Masked

Cache tous les sommets masqués.

Set Pivot

Référence

Mode

Mode Sculpture

Menu

Sculpt ‣ Set Pivot

Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

Origin

Définit le pivot sur l’origine de la sculpture.

Unmasked

Définit la position du pivot sur la position moyenne des sommets non masqués.

Mask Border

Sets the pivot position to the center of the mask’s border.

Active Vertex

Définit la position de pivot sur la position du sommet actif.

Surface

Définit la position du pivot sur la surface sous le curseur.

Rebuild BVH

Référence

Mode

Mode Sculpture

Menu

Sculpt ‣ Rebuild BVH

Recalculates the BVH used by Dyntopo which can improve performance which might degrade over time while using Dyntopo.

Transfer Sculpt Mode

Référence

Mode

Mode Sculpture

Menu

Sculpt ‣ Transfer Sculpt Mode

Raccourci

D

Adds the object under the mouse to Sculpt Mode and removes the Active from Sculpt Mode. This operator is useful to easily switch between objects when you want to sculpt on multiple objects at once.

When accessed from the menu, an L’outil Eyedropper is used to select the object to add to Sculpt Mode.