Navigation
Header (Entête)
Menu View
As usual, the View Menu controls the editor’s view settings.
- Sidebar N
Montrer ou cacher la Sidebar.
- Toolbar T
Afficher ou cacher la Toolbar.
- Adjust Last Operation
Affiche un panneau popup pour modifier les propriétés de la dernière opération terminée. Voir Adjust Last Operation.
- Channels
Afficher ou masquer Région des canaux.
- Preview as Backdrop
Displays the current frame in the background of the main view like in the Compositor.
- Frame Selected PavNumPoint
Zooms in the display to fit only the selected strips.
- Frame All Début
Zoome l’écran pour afficher toutes les bandes.
- Zoom Shift-B
Cliquer-glisser pour tracer un rectangle et zoomer sur ce rectangle.
- Limit View to Contents
Limit the timeline’s height to the maximum used channel slot.
- Navigation
- Play Animation BarreEspace
Start or stop playback of animation. This will start playback in all editors.
- Go to Current Frame PavNum0
Fait défiler la timeline pour que la trame actuelle soit au centre.
- Jump to Previous Strip Pg.Suiv.
Current frame will jump to beginning of strip.
- Jump to Next Strip Pg.Préc.
Current frame will jump to end of strip.
- Jump to Previous Strip (Center) Alt-Pg.Suiv.
Jump to previous center of the strip.
- Jump to Next Strip (Center) Alt-Pg.Préc.
Jump to next center of the strip.
- Range
- Set Preview Range P
Interactively define frame range used for playback. Allows you to define a temporary preview range to use for animation playback (this is the same thing as the Playback Range option of the Timeline editor header).
- Set Preview Range to Strips
Sets the frame range of preview to the range of the selected strips.
- Clear Preview Range Alt-P
Clears preview range.
- Set Start Frame Ctrl-Début
Set Start of animation range to the current frame.
- Set End Frame Ctrl-Fin
Set End of animation range to the current frame.
- Set Frame Range to Strips
Sets the frame range of preview and render animation to the frame range of the selected strips.
- Refresh All
To force Blender to re-read in files, and to force a re-render of the 3D Viewport, click the Refresh Sequencer button. Blender will update and synchronize all cached images and compute the current frame.
Certain operations, like moving an object in the 3D Viewport, may not force the Sequencer to call for a refresh of the rendered image (since the movement may not affect the rendered image). If an image or video, used as a strip, is changed by some application outside of Blender, Blender has no real way of being notified from your operating system.
- Sync Visible Range
Synchronize the visible range with other time based editors.
- Show Seconds Ctrl-T
Affiche les secondes au lieu des trames sur l’axe du temps.
- Show Markers
Shows the markers region. When disabled, the Markers Menu is also hidden and markers operators are not available in this editor.
- Show Cache
Show which frames are Cached Show all enabled types; Final Images, Raw Images, Preprocessed Images, Composite Images
In order for this property to be visible, enable Developer Extras.
- Sequence Render Image
Render an image of the current frame.
- Sequence Render Animation
Render timeline from Preview Start to Preview End Frame to a Video file or series of images.
- Export Subtitles
Exporte les Bandes de texte, qui peuvent servir de sous-titres, vers un fichier SubRip (
.srt
). Le fichier exporté contient toutes les bandes de texte de la séquence vidéo.- Toggle Sequencer/Preview Ctrl-Tab
Switch the editor display type between Sequencer and Preview.
Markers Menu
Les Marqueurs sont utilisés pour désigner les images comportant des points clés ou des événements significatifs au sein d’une animation. Comme pour la plupart des éditeurs d’animation, les marqueurs sont affichés en bas de l’éditeur.
For descriptions of the different marker tools see Editing Markers.
Vue principale
Ajustement de la vue
Use these shortcuts to adjust the sequence area of the editor:
Panoramique : MMB
Zoom : Molette
Vertical Scroll: use Shift-Wheel, or drag on the left scrollbar.
Horizontal Scroll: use Ctrl-Wheel, or drag on the lower scrollbar.
Scale View: Ctrl-MMB and drag up/down (vertical scale) or left/right (horizontal scale).
Scale View Vertically: drag on the circles on the vertical scrollbar.
Scale View Horizontally: drag on the circles on the horizontal scrollbar.
Playhead
The Playhead is the blue vertical line with the current frame number at the top. It can be set or moved to a new position by pressing or holding LMB in scrubbing area at the top of the timeline. You can move the Playhead in increments by pressing Left or Right, or by using Alt-Wheel. You can also jump to the beginning or end frame by pressing Shift-Left or Shift-Right. As you do, the image for that frame is displayed in the Preview region.
When you drag the frame indicator with Shift-RMB directly on a sequence strip, this will show the strip solo, (temporarily disregarding effects and other strips, showing only this strip’s output) and the strip will be highlighted.
When holding Ctrl while dragging it will snap to the start and endpoints of strips.
Real-time preview is possible on reasonable computers
when viewing an image sequence or movie (avi
/mov
) file.
Scene strips can use viewport previews or proxies for real-time playback,
otherwise displaying rendered frame is supported, but typically too slow for real-time playback.
Indication
Every other synced editor can be used for scrubbing e.g. the Timeline.