Les transformations
Transform tools to move, rotate and scale are also available in Sculpt Mode, but with an important difference to other modes. Sculpt Mode uses its own pivot point, which can be manually positioned via Set Pivot or automatically positioned with Mask Expand. This ensures that the pivot point can be more freely placed and always moves with the transformed geometry.
Astuce
For even more control, assign a shortcut to the Set Pivot to « Surface » menu operator. This way the pivot can be placed on any point on a surface, similar to placing the 3D Cursor.
Éventuellement au lieu de maintenir les outils de transformation actifs, vous pouvez permettre à viewport gizmos d’avoir accès au Gizmo à tout moment.
Note
Le Gizmo peut, dans certains cas, empêcher des zones d’être sculptées. Dans ce cas, déplacer le point de pivot ailleurs pour pouvoir cliquer sur la surface souhaitée.
Apart from the transform tools there are also special brushes to move, rotate and scale the topology like Pose, Boundary and Elastic Deform.