Viewport Shading

The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.

Nota

The Material Preview option is not available when the render engine of the scene is set to Workbench.

Wireframe

Shows the full scene by only displaying the edges of the objects (wireframes).

Colore
Singolo

Render the whole scene using a single color.

Oggetto

Usa il colore che può essere impostato per l’oggetto nel pannello Visualizzazione Vista Oggetto.

Casuale

Verrà selezionato un colore casuale per ogni oggetto nella scena.

Sfondo

Come viene visualizzato lo sfondo nella vista 3D.

Tema

Use the background of the theme.

Mondo

Use the world viewport display options.

Viewport

Seleziona un colore personalizzato per lo sfondo della Vista 3D.

Opzioni
Raggi X

Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.

Contorno

Renderizza il contorno degli oggetti nella vista. È possibile regolare il colore del contorno.

Solido

Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.

Sfondo

The way the background is displayed in the 3D Viewport.

Tema

Use the background of the theme.

Mondo

Use the world viewport display options.

Viewport

Seleziona un colore personalizzato per lo sfondo della Vista 3D.

Anteprima Materiale

Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.

Illuminazione
Luci Scena

Use the lights in the scene when rendering the scene.

Mondo Scena

Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.

Ambiente HDRI

La mappa ambientale utilizzata per illuminare la scena.

Rotazione

La rotazione dell’ambiente sull’asse Z.

World Space Lighting

Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.

Forza

Intensità luminosa dell’ambiente.

Opacità Mondo

The opacity level of the HDRI will be rendered as background in the 3D Viewport.

Sfocatura

Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.

Render Pass

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.

Renderizzato

Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.

Render Pass

Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.