Viewport Shading¶
The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.
Nota
The Material Preview option is not available when the render engine of the scene is set to Workbench.
Wireframe¶
Shows the full scene by only displaying the edges of the objects (wireframes).
- Colore
- Singolo
Render the whole scene using a single color.
- Oggetto
Usa il colore che può essere impostato per l’oggetto nel pannello Visualizzazione Vista Oggetto.
- Casuale
Verrà selezionato un colore casuale per ogni oggetto nella scena.
- Sfondo
Come viene visualizzato lo sfondo nella vista 3D.
- Tema
Use the background of the theme.
- Mondo
Use the world viewport display options.
- Viewport
Seleziona un colore personalizzato per lo sfondo della Vista 3D.
- Opzioni
- Raggi X
Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.
- Contorno
Renderizza il contorno degli oggetti nella vista. È possibile regolare il colore del contorno.
Solido¶
Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.
- Sfondo
The way the background is displayed in the 3D Viewport.
- Tema
Use the background of the theme.
- Mondo
Use the world viewport display options.
- Viewport
Seleziona un colore personalizzato per lo sfondo della Vista 3D.
Anteprima Materiale¶
Render the 3D Viewport with Eevee and an HDRI environment. This mode is particularly suited for previewing materials and texture painting. You can select different lighting conditions to test your materials.
- Illuminazione
- Luci Scena
Use the lights in the scene when rendering the scene.
- Mondo Scena
Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.
- Ambiente HDRI
La mappa ambientale utilizzata per illuminare la scena.
- Rotazione
La rotazione dell’ambiente sull’asse Z.
- World Space Lighting
Makes the lighting rotation fixed and not follow the camera. Disabling this setting makes the lighting changes as the view is change allowing materials to be used as matCaps for sculpting and painting.
- Forza
Intensità luminosa dell’ambiente.
- Opacità Mondo
The opacity level of the HDRI will be rendered as background in the 3D Viewport.
- Sfocatura
Factor to unfocus the HDRI Environment, note that this does not change the diffusion of the lighting, only the appearance of the colors.
- Render Pass
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.
Renderizzato¶
Render the 3D Viewport with the scene Render Engine, for interactive rendering. By default the scene lights are used for lighting. An HDRI environment can be used as well, with the same options as Material Preview mode.
- Render Pass
Instead of the combined render, show another render pass. Useful to analyze and debug geometry, materials and lighting.