Introduzione¶
La Vista 3D viene utilizzato per interagire con la scena 3D per una varietà di scopi, come modellazione, animazione, pittura di texture, ecc.
Regione di intestazione¶
Intestazione Modalità Oggetto.¶
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Controlli di Trasformazione¶
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Pivot Point
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Snapping
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Visualizzazione e Ombreggiatura¶
- Object Type Visibility
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Viewport Gizmos
Change the way how gizmos are displayed in the 3D Viewport.
- Viewport Overlays
Change the way how overlays are displayed in the 3D Viewport.
- Raggi X
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Viewport Shading
Modifica l”ombreggiatura della vista 3D.
Regione Barra degli Strumenti¶
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
Vedi Strumenti per maggiori informazioni.
Regione Barra Laterale¶
The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself.
See Sidebar Panels for more information.