Viewport Shading

The shading of the 3D Viewport can be adjusted to match the task at hand. There are several modes to choose from.

注釈

The Look Dev option is not available when the render engine of the scene is set to Workbench.

Wireframe

Shows the full scene by only displaying the edges of the objects (Wireframe).

Color
Single
Render the whole scene using a single color.
Object
Use the color that can be set per object in the Viewport Display Object panel.
Random
A random color will be selected for every object in the scene.
Background

How the background is displayed in the 3D Viewport.

Theme
Use the background of the theme.
World
Use the world viewport display options.
Viewport
Select a custom color for the background of the 3D Viewport.
Options
X-Ray
Render the scene transparent. With the slider you can control how transparent the scene should appear. In wireframe mode the opacity of the back wires can be adjusted.
Outline
Render the outline of objects in the viewport. The color of the outline can be adjusted.

Solid

Show the scene using in solid mode. This mode utilized the Workbench engine to render the 3D Viewport. The lighting, color and options can be found at Workbench render engine section.

Background

The way the background is displayed in the 3D Viewport.

Theme
Use the background of the theme.
World
Use the world viewport display options.
Viewport
Select a custom color for the background of the 3D Viewport.

Look Dev

Show the scene in the 3D View in LookDev mode. This mode is specialized for visualizing materials. You can select different lighting conditions to test your materials.

Lighting
Scene Lights
Use the lights in the scene when rendering the scene.
Scene World

Use the world of the scene when rendering the scene. When turned off a world will be constructed with the next options.

HDRI Environment
The environment map used to render the scene in Look Dev mode.
Rotation
The rotation of the environment on the Z axis.
Background
The opacity level of a very blurred version of the HDRI will be rendered as background in the 3D View.

Render

An accurate representation using the selected Render Engine and lit with the visible scene lights.