Reconstruction¶
Scene orientation tools can be used for orienting object to bundles.
Set Origin(原点を設定)¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.
Set Floor¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).
Set Wall¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).
Set X/Y Axis¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.
Set Scale¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.
Apply Solution Scale¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Similar to Set Scale, but actually modifies the tracking data.
Link Empty to Track¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Creates new empty in 3D Viewport and appends constraint which parts it to the active track.
3D Markers to Mesh¶
参照
- Mode(モード)
Tracking(トラッキング)
- Menu(メニュー)
Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.