Channel Key Node

../../../_images/compositing_node-types_CompositorNodeChannelMatte.png

Channel Key Node.

The Channel Key node determines background objects from foreground objects by the difference in the selected channel's levels.

For example in YUV color space, this is useful when compositing stock footage of explosions (very bright) which are normally shot against a solid, dark background.

入力

Image(画像)

標準のイメージ入力です。

Properties(プロパティ)

Color Space

This button selects what color space the channels will represent.

RGB, HSV, YUV, YCbCr

Key Channel

This button selects the channel, defined by the Color Space, to use to determine the matte.

Algorithm

Method to calculate the difference between levels.

Max (最大)

Limit by the maximum of the other two channels other than the Key Channel.

Single(シングル)

Limit by the maximum of the selected Limiting Channel.

Limiting Channel

The channel to use when computing the maximum, the options are defined by the Color Space.

High

Determines the lowest values that are considered foreground. (Which is supposed to be -- relatively -- high values: from this value to 1.0.)

Low

Determines the highest values that are considered to be background objects. (Which is supposed to be -- relatively -- low values: from 0.0 to this value.)

ちなみに

It is possible to have a separation between the High and Low values to allow for a gradient of transparency between foreground and background objects.

出力

Image(画像)

Image with an alpha channel adjusted for the keyed selection.

Matte

A black-and-white alpha mask of the key.