Mesh to Volume Node
The Mesh to Volume node creates a fog volumes based on the shape of a mesh. The volume is created with a grid of the name "density".
入力
- Mesh(メッシュ)
Standard Mesh input.
- Density(密度)
Value of voxels inside the generated fog volume.
- Voxel Amount(ボクセル量)
Specify the approximate number of voxels along the diagonal.
- Voxel Size(ボクセルサイズ)
Specify the voxel side length.
- Exterior Band Width
The maximum distance of the included voxels to the surface on the outside of the mesh.
- Interior Band Width(内部の幅)
The maximum distance of the included voxels to the surface on the inside of the mesh.
- Fill Volume
The entire enclosed volume or otherwise only the voxels close to the surface will get a density greater than zero. This setting is only used when the mesh object is Manifold.
Properties(プロパティ)
- Resolution(解像度)
How the voxel size is specified.
- Amount(量):
Specify the approximate number of voxels along the diagonal.
- Size(サイズ):
Specify the voxel side length. It is recommended to be careful when tweaking this value, because small changes can have a large effect on the processing time.
出力
- Volume(ボリューム)
The generated volume grid.