The Mix Node mixes values, colors and vectors inputs using a factor to control the amount of interpolation. The Color mode has additional blending modes.



This is a new node as of Blender 3.4. The previous Mix RGB node is automatically converted to the Color version of this node in Shader and Geometry node editors. Files saved with the new node are not forward compatible.



Controls the amount of mixing between the A and B inputs.


The two inputs that are mixed together.


Data Type(データタイプ)

The data type that is used for mixing. The node supports float, vector and color data types.

Factor Mode (Vector only)

The factor mode can be set to Uniform and Non-Uniform. In uniform mode, a single float controls the factor. In non-uniform mode, a vector controls the factor for each XYZ channel separately.

Mix (Color only)

Blend Modes(ブレンドモード)は、選択メニューで選択できます。 Color Blend Modes で各ブレンドモードの詳細を確認してください。

Add(追加)、Subtract(減算)、Multiply(乗算)、Screen(スクリーン)、Divide(除算)、Difference(差分)、Darken(暗い方)、Lighten(明るい方)、Overlay(オーバーレイ)、Color Dodge(覆い焼きカラー)、Color Burn(焼き込みカラー)、Hue(色相)、Saturation(彩度)、Value(値)、Color(カラー)、Soft Light(ソフトライト)、Linear Light(リニアライト)

Clamp Factor

Limit the factor value between 0.0 and 1.0. If this option is unchecked then the node operates using Extrapolation.

Clamp Result (Color only)

Limit the Result to the range between 0.0 and 1.0.



Output the result of the mix using the data type selected.

See the Color > Mix page for additional examples: Mix Color Node