Properties¶
Grids¶
OpenVDB can contain multiple grids which represent different 《layers》 of volume. The 목록 shows all the grids in the OpenVDB-file along with its name and data type.
OpenVDB File¶
- File Path
Volume sample file used by the volume data-block.
- Sequence
Loads the OpenVDB-file as an animation loading separate files for individual frames.
- Frames
Number of frames of the sequence to use.
- Start
Global starting frame of the sequence, assuming the first frame has a 1 in the file name.
- Offset
Offset the number of the frame to use in the animation.
- Mode
Animation setting of the volume sequence before the start frame and after the end frame.
- Clip
Hides frames outside the specified frame range.
- Extend
Repeats the start frame before, and the end frame after the frame range.
- Repeat
Cycles the frames in the sequence; restarting at frame one.
- Ping-Pong
Repeats the frames, reversing the playback direction on every other cycle.
Viewport Display¶
- Wireframe
Method used to represent volumes in wireframe shading mode. For heavy volume data sets, it can be useful to set the object to always display as wireframe. This way the 3D Viewport remains responsive but the volume still appears in the final render.
- None
The volume is not displayed in wireframe mode.
- Bounds
Displays the volume as Bounding Box for the entire volume grid.
- Boxes
Displays a bounding boxes for nodes in the volume tree.
- Points
Displays points for nodes in the volume tree.
- Detail
The amount of detail to display for Boxes or Points wireframe mode.
- Coarse
Display one box or point for each intermediate tree node.
- Fine
Display a box or point for each leaf node containing 8×8 voxels.
- Density
Thickness of the volume in the 3D Viewport. The density of the volume in the render is adjusted via Volume Shading.
- Interpolation
Interpolation method to use for the visualization of the fluid grid.
- Linear
Linear interpolation between voxels. Gives good smoothness and speed.
- Cubic
Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
- Closest
No interpolation between voxels. Gives raw voxels.
Slice¶
Renders only a single 2D section of the domain object.
- Axis
- Auto
Adjust slice direction according to the view direction.
- X/Y/Z
Slice along the X/Y/Z axis.
- Position
Position of the slice relative to the length of the respective domain side.
Render¶
- Space
Specifies how volume density and step size are computed relative either to the object or world.
- Object
Keeps volume Density and Detail the same regardless of object scale.
- World
Specify Step Size and Density in world space.
- Step Size Cycles Only
Distance between volume samples. Lower values render more detail at the cost of performance. If set to zero, the step size is automatically determined based on voxel size.
- Clipping Cycles Only
Value under which voxels are considered empty space to optimize rendering.