Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
서론
Meshes
서론
Structure
Primitives
Tools
Selecting
Editing
Properties
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
»
모델링
»
Meshes
Meshes
¶
서론
Modeling Modes
Structure
정점
Edges
Faces
법선
Topology
Primitives
일반적인 옵션
평면
입방체
원
UV 구
Icosphere
원통
원뿔
토러스
그리드
Monkey
Tools
Toolbar
Tool Settings
Types
Selecting
Introduction
Select Random
Checker Deselect
Select Sharp Edges
Select Similar
Select All by Trait
Select More/Less
Select Loops
Select Linked
Side of Active
Mirror Selection
Editing
Introduction
Mesh Tools
Vertex Tools
Edge Tools
Face Tools
UV Tools
Properties
Object Data
Vertex Groups
Custom Data
UVs
UVs & Texture Space
Unwrapping
Tools
Editing
Workflows
Using UV Maps
Mesh Analysis
Overhang
Thickness
Intersections
Distortion
Sharp Edges
Known Limitations
Retopology
Using the Poly Build Tool
Remeshing
2.92
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