Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
특성
Structure
Skinning
Posing
Introduction
Selecting
Editing
Introduction
Clear Transform
Apply
In-Betweens
Propagate
Copy/Paste Pose
Pose Library
Flip Quats
Show/Hide
Tool Settings
Bone Constraints
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
Animation & Rigging
»
Armatures
»
Posing
»
Editing
Editing
Introduction
Basic Posing
Clear Transform
Apply
In-Betweens
Push Pose from Rest Pose
Relax Pose to Rest Pose
Push Pose from Breakdown
Relax Pose to Breakdown
Pose Breakdowner
Blend to Neighbor
Propagate
Copy/Paste Pose
Pose Library
What is a Pose Asset?
Creating a Pose Library
Using the Pose Library
Old Pose Library
Flip Quats
Show/Hide
3.0
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