Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
도구
Selecting
Editing
특성
특성
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
Animation & Rigging
»
Armatures
»
Bones
Bones
Introduction
Classification
Structure
Roll
Bones Influence
도구
툴바(Toolbar)
Tool Settings
Selecting
Selecting Bone Joints
Selecting Bones
Select Mirror
More/Less
Linked
Parent/Child
Extend Parent/Child
Similar
Select Pattern
Editing
Introduction
변형
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
이름
Change Layers
Parenting
특성
Delete
특성
Introduction
변형
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
3.0
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