주변 장치 설정하기
모니터
A full HD display or higher is recommended. Multi-monitor setups are supported, and workspaces can be configured to span multiple monitors.
![../../_images/getting-started_configuration_hardware_multi-monitor.jpg](../../_images/getting-started_configuration_hardware_multi-monitor.jpg)
Example of Blender’s multi-monitor support.
입력 장치
블렌더는 다양한 종류의 입력 장치를 지원해요.
키보드 (숫자 키패드, 알파벳 글자가 있으면 좋음)
Mouse (recommended: three button mouse with scroll wheel)
NDOF Device (also known as 3D Mouse)
Graphic Tablet
참고
If you are missing an input device such as a mouse or numpad you can change Blender’s keymap to emulate these devices. Settings to enable this can be found in the Input Preferences.
Mouse
Keyboard
숫자 키패드 모방(emulate)하기
숫자 키패드가 없다면, 있는 것처럼 모방할 수 있어요. (일반 숫자 키를 사용하는 대신, 레이어를 빠르게 선택하는 기능이 덮어씌워져 사용할 수 없습니다.)
더 보기
Read more about Numpad Emulation in the Preferences.
비알파벳 키보드
비알파벳 키보드를 쓰고 있다면, UK나 US 레이아웃으로 바꿔서 더 편하게 작업할 수 있어요.
참고
You can also change the default keymap and default hotkeys from the Preferences, however, this manual assumes you are using the default keymap.
Graphic Tablet
Graphics tablets can be used to provide a more traditional method of controlling the mouse cursor using a pen. This can help provide a more familiar experience for artists who are used to painting and drawing with similar tools, as well as provide additional controls such as pressure sensitivity.
참고
마우스 대신 그래픽 태블릿을 쓰고 있는데도 필압이 먹히지 않는다면, 마우스 포인터를 블렌더 창 위에 올려놓은 상태로 그래픽 태블릿을 뺐다가 다시 연결해 보세요. 도움이 될 수도 있어요.
NDOF (3D Mouse)
3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as making Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preference. These settings can also be accessed using the NDOFMenu button on the NDOF device to open a pop-up menu to adjust the settings directly from the viewport.
더 보기
See Input Preference for more information on configuring peripherals.
Head-Mounted Displays (Virtual Reality)
HMDs make it possible to place users in an interactive, virtual environment. Attached to the head, they track head movements to project a seemingly surrounding world onto small screens in front of the user’s eyes. If the system works well, they experience the virtual environment as if they were really inside of it.
Supported Platforms
Virtual reality support in Blender is implemented through the multi-platform OpenXR standard. This standard is new and therefore support for it is still limited.
Platform |
Operating System |
Notes |
---|---|---|
Windows |
||
GNU/Linux |
Not recommended for general use yet. |
|
Oculus (Rift and Quest) |
Windows |
Requires Oculus v31 Software Update. Oculus Link required for Quest. |
Windows, GNU/Linux |
Requires SteamVR 1.16 or greater. |
|
Windows |
– |
|
Windows |
Requires Windows 10 May 2019 Update (1903). |
Getting Started
The following subsections describe how an HMD can be set up for usage with the supported platforms. If this is not done, Blender will report an error when trying to start a virtual reality session.
HTC Vive Cosmos
The dedicated platform for the HTC Vive Cosmos is currently targeted at developers and may lack features found in other platforms.
Follow the steps from the Vive Developer Forums.
Enable the VR Scene Inspection add-on in Blender.
Monado
Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.
Packages are available for the following distributions:
Ubuntu (Eoan, Focal)
For other systems, it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.
Enable the VR Scene Inspection add-on in Blender.
Oculus
Oculus provides full support for OpenXR as of the Oculus v31 Software Update.
Download and install the Oculus Rift/Oculus Link software.
Set Oculus as the active OpenXR runtime via the Beta tab in the Oculus App Settings.
![../../_images/getting-started_configuration_hardware_xr_runtime_oculus.jpg](../../_images/getting-started_configuration_hardware_xr_runtime_oculus.jpg)
Enable the VR Scene Inspection add-on in Blender.
SteamVR
SteamVR provides full support for OpenXR as of SteamVR 1.16.
Set SteamVR as the active OpenXR runtime via the Developer tab in the SteamVR Settings.
![../../_images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg](../../_images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg)
Enable the VR Scene Inspection add-on in Blender.
참고
The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.
Varjo
Varjo includes full OpenXR support with its required Varjo Base software.
Enable the VR Scene Inspection add-on in Blender.
Windows Mixed Reality
Windows Mixed Reality provides full support for OpenXR. To check if a PC meets the requirements to run the software, Microsoft offers the Windows Mixed Reality PC Check application.
Make sure the Windows 10 May 2019 Update (1903) is installed.
If the system meets all requirements, the Mixed Reality Portal should already be installed. It is also available in the Microsoft Store.
Launch the Mixed Reality Portal. Click the menu button
...
in the lower left corner. In the menu it opens, select the Set up OpenXR.Enable the VR Scene Inspection add-on in Blender.
참고
To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR), download the OpenXR Developer Tools from the Microsoft Store and set Windows Mixed Reality as the active runtime.
![../../_images/getting-started_configuration_hardware_xr_runtime_wmr.jpg](../../_images/getting-started_configuration_hardware_xr_runtime_wmr.jpg)