Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Introduction
리지드바디(Rigid Body)
Cloth
Soft Body
Fluid
Introduction
Type
Domain
Settings
Gas Settings
Liquid Settings
Mesh
Particles
Diffusion
Viscosity
Guides
Collections
Cache
Field Weights
Flow
Effector
Materials
Particle System
Dynamic Paint
Forces
Collision
물리 시뮬레이션 굽기(Baking)
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
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물리법칙
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Fluid
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Type
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Domain
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Liquid Settings
Liquid Settings
Mesh
Particles
Diffusion
Viscosity
3.0
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