Blender 3.3 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
입력
Output
Shader
Texture
색깔
Vector
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
Group
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.3 Manual
»
Rendering
»
Shader Nodes
»
Converter
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
3.3
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