Gerando e gravando simulações de fumaça

Baking is used to store the outcome of a simulation so it does not need to be recalculated.

Smoke baking settings are in Properties ‣ Physics ‣ Smoke ‣ Cache. Unlike most physics simulations smoke physics has some settings that are specific to smoke.

Formato de arquivo

File format that the cache data is to be stored.

Cache de pontos

O formato próprio de cache do Blender.

OpenVDB

Advanced and efficient storage method developed by DreamWorks Animation.

The simulation fields can be found in the .vdb files under the following names:

  • «Cor»
  • «Densidade»
  • «Calor»
  • «heat old» (the temperature at the previous frame)
  • «Chama»
  • «Combustível»
  • «react» (reaction coordinates, used for fire)
  • «Velocidade»
  • «shadow» (the shadows of the volume computed for viewport rendering)
  • «coordenadas de textura» (usadas para gerar turbulência)
Compressão

Método de compressão de dados.

Zip
Efficient but slower compression method.
Blosc
Multi-threaded compression with about the same quality and size as Zip.
Nenhum
Não comprime os dados.
Profundidade de dados

Bit depth for writing all scalar (including vectors), lower values reduce the file size of the cache.

Flutuante (Parcial)
Half float (16 bit data). Gives less data with the benefit of smaller file sizes.
Flutuante (Pleno)
Full float (32 bit data). Gives more data at the cost of larger file sizes.

Veja também

For other options see the General Baking docs for more information.

Nota

Baking can only been done once your blend-file is saved. If your blend-file has not been saved, the Smoke Cache panel will be disabled.