VR Scene Inspection
The VR Scene Inspection add-on exposes and extends the native virtual reality features of Blender in the user interface. The feature set is limited to scene inspection use cases. More advanced use cases may be enabled through further development inside of Blender.
O suporte VR no Blender é baseado na especificação OpenXR e requer algumas etapas de configuração. Estes são explicados na seção Had-Mounted Displays (HMD).
Ativação
Open Blender and go to Preferences then the Add-ons tab.
Clique em 3D View e depois em VR Scene Inspection para ativar o script.
Interface
Localizado em
.VR Session
- Iniciar VR Session
Tente configurar uma conexão com a plataforma OpenXR para compartilhar o viewport com um HMD.
- Rastreamento
- Positional
Somente rastrear mudanças rotacionais da cabeça, não permitir que o HMD afete a localização do espectador no espaço virtual.
- Absolute
Skip eye offsets that are normally added for placing the viewer exactly at landmarks. This allows the tracking origin to be defined independently of the HMD position.
- Use Controller Actions
Enable default controller actions for viewport navigation, controller tracking, and haptics.
View
- Show
- Floor
Definir a visibilidade do plano do solo na vista do VR.
- Annotations
Defina a visibilidade dos traços de anotação na visão VR.
- Seleção
Set visibility of selection outlines in the VR view.
- Controllers
Set visibility of VR motion controllers. Requires enabling the Use Controller Actions option.
- Custom Overlays
Set visibility of custom operator drawing (e.g. default teleport beam).
- Controller Style
Preferred visualization of VR motion controllers.
- Clip Start/End
Clipping values of the VR view, as in the 3D Viewport.
Landmarks
Landmarks are used to store reusable base poses (position and rotation) for the viewer in the virtual space. In addition, a base viewer reference scale can be set for landmarks of types Custom Object and Custom Pose.
- Landmark
A list view.
- Selected Landmark
Define quais as configurações do marco de referência são mostradas abaixo da lista. A alteração do ponto de referência selecionado não tem influência na visão VR.
- Activate (circle icon)
Activates a landmark, making it change the base pose of the VR view.
- Adicionar
+
Create a landmark.
- Remover
-
Deletes the selected landmark.
- Tipo
- Scene Camera
Follow the scene’s active camera to define the base pose of the viewer.
- Custom Object
Set an arbitrary object to define the base pose of the viewer.
- Custom Pose
Manually define a position and rotation to use as the base pose of the viewer.
Action Maps
- Gamepad
Use input from a gamepad (Microsoft Xbox Controller) instead of motion controllers for VR actions such as viewport navigation.
- Extensões
Enable additional controller bindings to ensure correct input-to-action mappings. Note that a given extension may not be supported by all VR platforms.
- HP Reverb G2
Enable bindings for the HP Reverb G2 controllers.
- HTC Vive Cosmos
Enable bindings for the HTC Vive Cosmos controllers.
- Huawei
Enable bindings for the Huawei controllers.
Viewport Feedback
- Show VR Camera
Draw an indicator of the current VR viewer pose (location and rotation in the virtual space) in the current 3D Viewport.
- Show VR Controllers
Draw indicators of tracked VR motion controllers in the current 3D viewport. Requires enabling the Use Controller Actions option.
- Show Landmarks
Draw landmark indicators in the current 3D Viewport.
- Mirror VR Session
Make the current 3D Viewport follow the perspective of the VR view.
Reference
- Categoria
3D View
- Descrição
View the viewport with virtual reality glasses (head-mounted displays).
- Localização
- Arquivo
viewport_vr_preview/__init__.py
- Autor
Julian Eisel, Sebastian Koenig, Peter Kim
- Mantenedor
Julian Eisel, Peter Kim
- License
GPL
- Nível de Suporte
Official
- Nota
Este add-on é fornecido com o Blender.