Wave Texture Node
The Wave Texture node adds procedural bands or rings with noise distortion.
Inputs
- Vector
Coordenada de textura para amostrar a textura em; padrão para coordenadas de textura Geradas se o soquete é deixado desconectado.
- Scale
Overall texture scale.
- Distorção
Amount of distortion of the wave.
- Detail
Amount of distortion noise detail.
- Detail Scale
Scale of distortion noise.
- Rugosidade
Blend between a smoother noise pattern, and rougher with sharper peaks.
- Deslocamento de fase
Position of the wave along the Bands Direction. This can be used as an input for more control over the distortion.
Properties
- Tipo
Bands or Rings shaped waves.
- Bands/Rings Direction
The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.
- Wave Profile
Controls the look of the wave type.
- Saw
Uses a sawtooth profile.
- Senoide
Uses the standard sine profile.
Saídas
- Color
Saída de cor da textura.
- Fator
Texture intensity output.