Editing
Reference
- Mode
Vertex Paint Mode
- Menu
- Set Vertex Colors Shift-K
Fill the active Color Attribute with the current paint color.
- Desfoca as cores dos vértices.
Escurece as cores dos vértices.
- Desfoca as cores dos vértices.
- Força
Blur strength per iteration.
- Blur Iterations
Number of times to blur the colors (higher blurs more).
- Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
- Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
- Dirt Only
When active it won’t calculate cleans for convex areas.
- Normalizar
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
- Vertex Color from Weight
Converts the active weight into grayscale colors.
- Invert
Inverte valores RGB.
- Levels
Adjust the levels oof the selected vertices.
- Hue Saturation Value
Adjust the HSV values of the selected vertices.
- Bright/Contrast
Adjust the brightness/contrast of the selected vertices.