Cone Node
The Cone node generates a cone mesh that is optionally truncated.
Inputs
- Vértices
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.
- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.
- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.
- Radius Top
The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.
- Radius Bottom
Mesmo que Radius Top mas para o cículo da base.
- Profundidade
Altura do cone gerado.
Nota
If the top and bottom radii are zero, this node will output a single line.
Propriedades
- Fill Type
Como os círculos do topo e da base são preenchidos com faces quando seus raios são maiores que zero.
- Nenhum:
Não preenche os círculos.
- N-Gon:
Fill the innermost segment of the circles with a single face.
- Triangles:
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.
Saídas
- Mesh
Saída padrão de geometria.
- Top
A boolean attribute field with a selection of the faces on the top of the cone. If the Fill Type property is set to none, then this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.
- Side
A boolean attribute field with a selection of the faces on the side of the cone.
- Bottom
A boolean attribute field with a selection of the faces on the bottom of the cone. If the Fill Type property is set to none, then this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.
- Mapa UV
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.