Úvod

The different node editors are used to work with node-based workflows. Each node editor type has its own specific purpose. Therefore, this section only explains how to work with nodes in general. In the list below it shows a list of different types of node trees and where each is documented.

../../../_images/interface_controls_nodes_introduction_example.jpg

Príklad editora uzlov.

Ikona

Názov

Dokumentácia

../../../_images/interface_controls_nodes_introduction_icons-material.png

Uzly tieňovača

Dokumentácia sa nachádza v sekcii Prekreslenie.

../../../_images/interface_controls_nodes_introduction_icons-render-layers.png

Uzly kompozície

Dokumentáciu nájdete v sekcii Vytvorenie kompozície.

../../../_images/interface_controls_nodes_introduction_icons-texture.png

Uzly textúr

Textúry uzlov sú obsiahnuté v dokumentácii UV editor.

Rozhranie editora

Panel nástrojov

Panel nástrojov obsahuje množinu nástrojov, ktoré je možné použiť v editore uzlov.

Pridávanie uzlov

Referencia

Ponuka

Pridať

Skratka

Shift-A

Nodes are added via the Add menu which can be accessed from the Editor’s Header or using shortcut.

Nodes can also be added by dragging a connection from an existing node’s input or output socket and dropping the connection above an empty space instead connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can be moved and placed in the node tree space.