Поза – Pose¶
Орієнтир – Reference
- Режим – Mode
Режим Ліплення – Sculpt Mode
- Засіб – Tool
«Смуга засобів > Поза» –
This brush is used to pose a model simulating armature-like deformations. Several different deformation modes can be used to perform IK deformations or altering and moving the proportions of the mesh. The falloff of the deformation across multiple segments is controlled by the brush falloff curve.
- Deformation
Deformation type that is used by the brush.
- Rotate/Twist
Rotates segments around a pivot point that is calculated automatically based on the radius of the brush and the topology of the model. When pressing Ctrl, the brush applies a twist rotation to the posing segments instead of using the rotation or an IK deformation.
- Scale/Translate
Alters the proportions of the mesh, using the origin of the segment as a pivot. While holding Ctrl the brush moves the entire segment.
- Squash/Stretch
Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect. The pivot point for this mode is calculated by using the local space aligned to the segment.
- Rotation Origins
Method to set the rotation origins for the segments of the brush.
- Topology
Sets the rotation origin automatically using the topology and shape of the mesh as a guide.
- Face Sets
Creates a pose segment per Face Set, starting from the active face set.
- Face Sets FK
Simulates an Forward Kinematics deformation using the Face Set under the cursor as control.
- Зсув Початку Пози – Pose Origin Offset
Зсувається початок пози відносно радіуса пензля. Це корисно для маніпулювання областями з багатьма складними формами, як пальці.
- Повтори Згладження – Smooth Iterations
Керує згладженістю спаду деформації.
- Сегменти ІК Пози – Pose IK Segments
Керує тим, скільки кісток інверсної кінематики IK bones будуть створюватися для позування.
- Утримати Точку Кріплення – Keep Anchor Point
Утримує позицію останнього сегмента в ланцюгу ІК фіксованим.
- Connected Only
Causes the brush to only affect topologically connected elements. Disabling this can have an impact on performance; when disabled, keeping the Max Element Distance as low as possible will help counteract the performance impact.
- Max Element Distance
Maximum distance to search for disconnected loose parts in the mesh.