Поза – Pose

Орієнтир – Reference

Режим – Mode

Режим Ліплення – Sculpt Mode

Засіб – Tool

«Смуга засобів > Поза» – Toolbar ‣ Pose

This brush is used to pose a model simulating armature-like deformations. Several different deformation modes can be used to perform IK deformations or altering and moving the proportions of the mesh. The falloff of the deformation across multiple segments is controlled by the brush falloff curve.

Deformation

Deformation type that is used by the brush.

Rotate/Twist

Rotates segments around a pivot point that is calculated automatically based on the radius of the brush and the topology of the model. When pressing Ctrl, the brush applies a twist rotation to the posing segments instead of using the rotation or an IK deformation.

Scale/Translate

Alters the proportions of the mesh, using the origin of the segment as a pivot. While holding Ctrl the brush moves the entire segment.

Squash/Stretch

Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect. The pivot point for this mode is calculated by using the local space aligned to the segment.

Rotation Origins

Method to set the rotation origins for the segments of the brush.

Topology

Sets the rotation origin automatically using the topology and shape of the mesh as a guide.

Face Sets

Creates a pose segment per Face Set, starting from the active face set.

Face Sets FK

Simulates an Forward Kinematics deformation using the Face Set under the cursor as control.

Зсув Початку Пози – Pose Origin Offset

Зсувається початок пози відносно радіуса пензля. Це корисно для маніпулювання областями з багатьма складними формами, як пальці.

Повтори Згладження – Smooth Iterations

Керує згладженістю спаду деформації.

Сегменти ІК Пози – Pose IK Segments

Керує тим, скільки кісток інверсної кінематики IK bones будуть створюватися для позування.

Утримати Точку Кріплення – Keep Anchor Point

Утримує позицію останнього сегмента в ланцюгу ІК фіксованим.

Connected Only

Causes the brush to only affect topologically connected elements. Disabling this can have an impact on performance; when disabled, keeping the Max Element Distance as low as possible will help counteract the performance impact.

Max Element Distance

Maximum distance to search for disconnected loose parts in the mesh.