Introduction – Вступ

Nodes can be used to change an object’s geometry in a more complex way than regular modifiers. To use them add a Geometry Nodes Modifier.

../../_images/modeling_geometry-nodes_introduction_properties.png

The properties of a Geometry Nodes modifier in the modifier stack.

Node Categories

Атрибут – Attribute

Nodes for working with data stored per object element, e.g. vertex groups.

Color – Колір

Nodes for modifying color data passed through color sockets.

Geometry – Геометрія

Nodes that can operate on different geometry types (volume, mesh).

Input – Увід

Nodes used mainly as input to other nodes.

Mesh – Сіть

Nodes that only operate on meshes.

Mesh Primitives

Nodes that create a primitive mesh, e.g. a cube.

Вказування – Point

Nodes that modify the object elements, e.g. vertices.

Utilities – Утиліти

Nodes with general purpose for modifying data.

Vector – Вектор

Nodes for modifying vector quantities.

Volume – Об’єм

Nodes for creating or working with volumes.

Node Data Previews

The data values for Attributes are shown in the Spreadsheet editor. You can also preview the attributes up to a certain node by toggling the node preview with the button to the right of the node label.