Edges – Краї¶
Reference – Довідка
- Panel – Панель
«Фізика > М’яке Тіло > Ребра» –
Allow the edges in a mesh object to act like springs. See interior forces.
- Пружності – Springs
Використовує визначену групу вершин для значень сили пружності.
- Виштовх – Pull
The spring stiffness for edges (how much the edges are allowed to stretch). A low value means very weak springs (a very elastic material), a high value is a strong spring (a stiffer material) that resists being pulled apart.
A value of 0.5 is latex, 0.9 is like a sweater, 0.999 is a highly-starched napkin or leather. The soft body simulation tends to get unstable if you use a value of 0.999, so you should lower this value a bit if that happens.
- Уштовх – Push
How much the soft body resists being scrunched together, like a compression spring. Low values for fabric, high values for inflated objects and stiff material.
- Згасання – Damp
The friction for edge springs. High values (max of 50) dampen the Push/Pull effect and calm down the cloth.
- Пластичність – Plasticity
Permanent deformation of the object after a collision. The vertices take a new position without applying the modifier.
- Згинання – Bending
This option creates virtual connections between a vertex and the vertices connected to its neighbors. This includes diagonal edges. Damping also applies to these connections.
- Довжина – Length
The edges can shrink or be blown up. This value is given in percent, 0 disables this function. 100% means no change, the body keeps 100% of its size.
- Collision Edge
Перевіряє ребра при зіткненні сіті м’якого тіла.
- Face – Обличчя
Checks for any portion of the face of the soft body mesh colliding (which is computationally intensive). While Face enabled can solve collision errors, there does not seem to be any dampening settings for it. So parts of the soft body object near a collision mesh tend to «jitter» as they bounce off and fall back, even when there is no motion of any meshes. Edge collision has dampening, so that can be controlled, but Deflection dampening value on a collision object does not seem to affect the face collision.
Аеродинаміка – Aerodynamics¶
Force from surrounding media. See exterior forces for details.
- Type – Тип
- Просто – Simple
Ребра отримують силу тягнення від навколишнього середовища.
- Підйомна Сила – Lift Force
Ребра отримують підйомну силу, коли проходять через навколишнє середовище.
- Factor – Фактор
How much aerodynamic force to use. Try a value of 30 at first.
Stiffness – Тугість¶
For quad faces, the diagonal edges are used as springs. This stops quad faces to collapse completely on collisions (what they would do otherwise).
- Shear – Косування
Тугість віртуальних пружин для чотирибічних граней.