Texture Mask

Whit a Texture Mask the brush strength is masked with a texture.

Texture – Текстура

У режимах малювання використовувана текстура є джерелом кольору, тоді як у режимі ліплення вона використовується для визначення сили пензля.

Mask Mapping

Sets the way the texture is applied to the brush stroke.

Площина Огляду – View Plane

If View Plane is enabled, the current view angle is used to project the brush texture onto the model. I.e. the texture follows the mouse, so it appears that the texture is being dragged across the model. In 2D painting, the texture moves with the brush.

Tiled – Плитковано

The Tile option tiles the texture across the screen, so moving the brush appears to move separately from the texture. The Tile option is most useful with tileable images, rather than procedural textures.

Random – Випадково

Picks a random texture coordinate to sample from for each dab.

Трафарет – Stencil

Stencil mapping works by projecting the paint from the camera space on the mesh or canvas. Painting is applied only inside the boundaries of the stencil. The stencil is displayed as a screen space overlay on the viewport. To the transform the stencil texture and the stencil mask with additional Alt pressed:

  • Переміщення – Move RMB

  • Масштабування – Scale Shift-RMB

  • Обертання – Rotate Ctrl-RMB

When using stencil scaling, X and Y are used to constrain the scaling to one axis. Pressing one of the buttons twice reverts to unconstrained scaling.

Пропорція боків Зображення – Image Aspect

Restore the aspect ratio of the original image to reset stretching introduce by scaling, (Image textures only.) This operator can use the tiling and scale values of the brush texture if the relevant are enabled in Наладнати Останню Операцію – Adjust Last Operation panel.

Скинути Трансформу – Reset Transform

Відновлює позицію трафарету.

Angle – Кут

This is the rotation angle of the texture brush. It can be changed interactively via Ctrl-F in the 3D Viewport. While in the interactive rotation you can enter a value numerically as well.

Гребінка – Rake

Angle follows the direction of the brush stroke.

Random – Випадково

Angle is randomized per dab.

Кут Випадковості – Random Angle

Обмежує відхилення випадковості діапазоном.

Маскування Натиску – Pressure Masking

A mask cut-off function. It allows to clip the mask result based on pressure, creating areas of no paint when low pressure is applied to the brush, similar to how a real brush would behave.

Вимк – Off

Дезактивовано.

Градієнт – Ramp

Distributes the mask effect above the pressure value.

Cutoff – Відріз

Simply selects between zero and one based on stylus pressure.

Offset X, Y, Z

Зсув розміщення карти текстури по осях X, Y та Z.

Size X, Y, Z

Set the scale of the texture in each axis. Not available for Drag sculpting textures.