Individual Origins – Індивідуальні Початки
Reference – Довідка
- Mode – Режим
Object Mode and Edit Mode – Режим Об’єкта та Режим Редагування
- Header – Заголовок
– «Опорна Точка > Індивідуальні Початки»
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While the other pivot point modes transform the whole selection around one point, Individual Origins transforms each item around itself.
In Object Mode – У Режимі Об’єкта
Each object gets transformed around its origin, which is a point that can be chosen freely and doesn’t have to be in the center. In the example below, the orange rectangle has it in a corner instead.
![../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-around-center.png](../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-around-center.png)
Обертання навколо індивідуальних початків.
The images below compare Individual Origins to Median Point – Серединна Точка.
![../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-rotate.png](../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-rotate.png)
Starting situation, rotation around Individual Origins, rotation around Median Point.
![../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-scale.png](../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-scale.png)
Starting situation, scaling using Individual Origins, scaling using Median Point.
In Edit Mode – У Режимі Редагування
Each selected element is transformed around its own centerpoint.
![../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-faces.png](../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-faces.png)
Starting situation, rotation around Individual Origins, rotation around Median Point.
![../../../../_images/editors_3dview_controls_pivot-point_individual-origins_scale-individual-faces.png](../../../../_images/editors_3dview_controls_pivot-point_individual-origins_scale-individual-faces.png)
Starting situation, scaling using Individual Origins, scaling using Median Point.
When you transform adjacent faces or edges, they are treated as a single element (meaning they don’t become disconnected).