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  • Khởi Đầu -- Getting Started
  • Giao Diện Người Dùng -- User Interface
  • Trình Biên Soạn -- Editors
  • Cảnh và Vật Thể — Scenes & Objects
    • Cảnh -- Scenes
    • Vật Thể -- Objects
      • Giới Thiệu -- Introduction
      • Thể Loại Vật Thể -- Object Types
      • Tọa độ của Vật Thể -- Object Origin
      • Selecting
      • Biên Soạn -- Editing
        • Biến Hóa -- Transform
        • Đối Xứng Hóa/Gương -- Mirror
        • Clear
        • Apply
        • Snap
        • Duplicate
        • Linked Duplicates
        • Join
        • Vật Thể Phụ Huynh -- Parenting Objects
        • Relations
        • Make Link
        • Shading
        • Convert To
        • Show/Hide
        • Delete
      • Tính Chất -- Properties
      • Toolbar
    • Collections
    • View Layers
  • Kiến Tạo Mô Hình -- Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Vật Lý -- Physics
  • Rendering
  • Tổng Hợp -- Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Trình Bổ Sung -- Add-ons
  • Cao Cấp -- Advanced
  • Xử Lý Sự Cố -- Troubleshooting
  • Bảng Thuật Ngữ -- Glossary
  • Contribute Documentation
Blender 2.83 Manual
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  • Cảnh và Vật Thể — Scenes & Objects »
  • Vật Thể -- Objects »
  • Biên Soạn -- Editing »
  • Make Link

Make Link¶

Reference

Mode

Object Mode

Menu

Object ‣ Make Links

Hotkey

Ctrl-L

Links objects between scenes or data-blocks of the active object to all selected objects. In some case (i.e. Object Data, Modifier) the target objects must be of the same type as the active one or capable of receiving the data. If targets already have data linked to them, it will be unlinked first.

Objects to Scene

Links the selected objects into a different scene than the current one. The Link Objects to Scene in the Adjust Last Operation panel lets you choose between scenes.

This makes the same object exist in more than one scene at once, including its position and animation data. The object's origin will change its color to reflect that.

Type

Data-block type to link.

Object Data, Materials, Animation Data, Collection, Instance Collection, Modifiers, Fonts

Transfer UV Maps

The active UV map of the selected objects will be replaced by a copy of the active UV map of the active object. If the selected object doesn't have any UV maps, it is created. Objects must be of type mesh and must have a matching topology.

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Making Single User for unlinking data-blocks.

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