Tissue¶
The add-on is composed by different tools for computational design.
Kích Hoạt (Activation)¶
Mở Blender và chuyển đến Cấu Hình, sau đó đến thẻ Trình Bổ Sung.
Click Mesh then Tissue to enable the script.
Miêu Tả (Description)¶
Phân Hóa (Tessellate)¶
The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.
- New Object Name
Specify the name of the new object generated by the Tessellate tool.
- Generator:
- Chế Độ Tô Phủ Kín (Fill Mode)
Allows to chose the filling method.
- Quad (Tứ Giác)
For quadrangular meshes Quad option is preferable.
- Hình Quạt (Fan)
While for polygonal meshes Fan works better.
- Hợp Nhất (Merge)
Removes duplicated vertices according to threshold value.
- Ngẫu Nhiên Hóa (Randomize)
Create a random of the components according to seed.
- Component:
- Component XY
Allows to chose how the component object is parametrized.
- Tùy Ứng/Ứng đối/Thích Nghi (Adaptive)
Automatically calculate the Bounding Box of the object.
- Hằng Số/Đồng Đều/Bất Biến (Constant)
For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.
- Component Z
Allows to chose how the thickness is calculated.
- Hằng Số/Đồng Đều/Bất Biến (Constant)
Uses the Z of the component.
- Proportional
Using Proportional the Z of generated components changes according to generator faces area.
Cảnh báo
Using Proportional can create some openings if used with Merge options.
- Tỷ Lệ (Scale)
Allows to change thickness of the generated mesh.
- Dịch Chuyển (Offset)
Allows to offset the thickness from the center.
Cập Nhật (Update)¶
The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.
Colors-Weight Exchanger¶
The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.
Colors from Weight¶
- Chuyển Đổi thành (Convert To)
Value Channel, Red Channel, Green Channel, Blue Channel, False Color
- Đảo Nghịch (Invert)
Invert the values read from vertex weight.
Weight from Colors¶
- Kênh Đỏ (Red Channel)
Add a vertex group derived to red channel of the active vertex color.
- Kênh Lục (Green Channel)
Add a vertex group derived to green channel of the active vertex color.
- Kênh Lam (Blue Channel)
Add a vertex group derived to blue channel of the active vertex color.
- Kênh Giá Trị (Value Channel)
Add a vertex group derived to value channel of the active vertex color.
- Đảo Nghịch (Invert)
Invert the values read from vertex weight.
Khung Lưới Kép (Dual Mesh)¶
Dual Mesh modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangular meshes are automatically converted to triangular before.
- Phương Pháp Tứ Giác (Quad Method)
Methods for splitting the quads into triangles. (Inherited from the Triangulate Faces tool.)
- Phương Pháp Đa Giác (Polygon Method)
Methods for splitting the polygons into triangles. (Inherited from the Triangulate Faces tool.)
- Bảo Tồn Ranh Giới (Preserve Borders)
Prevent alteration of the open boundaries of the mesh.
Ví Dụ (Example)¶
Tham Chiếu (Reference)
- Hạng Mục (Category)
Mesh (Khung Lưới)
- Miêu Tả (Description)
Tools for computational design.
- Địa Điểm (Location)
- Tập Tin (File)
mesh_tissue folder
- Tác Giả (Author)
Alessandro Zomparelli (Co-de-iT)
- Giấy Phép (License)
GPL
- Ghi Chú (Note)
Trình Bổ Sung này được gói cùng với Blender.