Lattice (Lưới Rào)¶
Lattice -- or commonly called deformation cage outside of Blender. A lattice consists of a three-dimensional non-renderable grid of vertices. Its main use is to apply a deformation to the object it controls with a Bộ Điều Chỉnh Lưới Rào (Lattice Modifier). If the object is parented with Lattice Deform a Lattice Modifier is automatically applied.
Biên Soạn (Editing)¶
- Đảo Chiều [Không Biến Dạng] (Flip [Distortion Free])
Mirrors the vertices displacement from their base position.
U, V, W
- Sắp Đều (Make Regular)
Resets the whole lattice to a regular grid, where the cells are scaled to one cubic unit.
Tính Chất (Properties)¶
- Lattice (Lưới Rào)
Lattice (Lưới Rào)¶
- Điểm (Points)
Rate of subdivision in the axes:
U, V, W
- Thể Loại Nội Suy (Interpolation Type)
Selector for each axis. See Different types of interpolation..
Tuyến Tính, Chủ Yếu, Catmull-Rom, B-Spline
- Bên Ngoài (Outside)
Takes only the vertices on the surface of the lattice into account.
- Vertex Group (Nhóm Điểm Đỉnh)
The strength of the influence assigned as a weight to the individual vertices in the selected vertex group.
Cách Sử Dụng (Usage)¶
The lattice should be scaled and moved to fit around your object in Object Mode. Any scaling applied to the object in Edit Mode will result in the object deforming. This includes applying its scale with Ctrl-A as this will achieve the same result as scaling the lattice in Edit Mode, and therefore the object.