Khôi Phục Lại (Reconstruction)

Scene orientation tools can be used for orienting object to bundles.

Đặt Tọa Độ Gốc (Set Origin)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ Set Origin

Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.

Đặt Sàn Nhà (Set Floor)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ Set Floor

Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).

Đặt Bức Tường (Set Wall)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ Set Wall

Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).

Đặt Trục X/Y (Set X/Y Axis)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ Set X/Y Axis

Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.

Đặt Tỷ Lệ (Set Scale)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ Set Scale

Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.

Áp Dụng Tỷ Lệ vào Giải Nghiệm (Apply Solution Scale)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ Apply Solution Scale

Similar to Đặt Tỷ Lệ (Set Scale), but actually modifies the tracking data.

Các Dấu Mốc 3D thành Khung Lưới (3D Markers to Mesh)

Tham Chiếu (Reference)

Chế Độ (Mode)

Giám Sát (Tracking)

Trình Đơn (Menu)

Reconstruction ‣ 3D Markers to Mesh

Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.