Biên Soạn Thư Viện Kết Nối (Edit Linked Library)

When working in larger projects that involve scenes with Khối dữ liệu (Data-Blocks) linked from a blend-file library, it can get very time-consuming to save your current scene, track down the proper linked blend-file, make your modifications, save, and return to your original scene file. This add-on allows you to accomplish this process with only a pair of mouse clicks (one to get to the linked library and one to resume work on your scene).

Kích Hoạt (Activation)

  • Mở Blender và chuyển đến Cấu Hình, sau đó đến thẻ Trình Bổ Sung.

  • Click Object then Edit Linked Library to enable the script.

Cách Sử Dụng (Usage)

Select an object that is been linked from a separate blend-file. In the 3D Viewport's Sidebar, the Edit Linked Library panel will show a button labeled Edit Linked Library. Click this button to open the blend-file that the active object is linked from.

Once you complete your work to the linked file, return to the Sidebar and click the Return to Original File button. In addition, the Shift-NumpadSlash hotkey can be used to toggle between the linked file and the original (the Local View functionality is maintained for non-linked objects).

By default, this add-on automatically saves your current file before opening the linked library or returning to the original file. This can be disabled using the Autosave toggle in the Edit Linked Library panel of the Sidebar.

Tham Chiếu (Reference)

Hạng Mục (Category)

Object (Vật Thể)

Miêu Tả (Description)

Allows editing of objects linked from a blend-file library.

Vị Trí (Location)

File ‣ External Data, 3D Viewport ‣ Sidebar ‣ Item tab

Tập Tin (File)

object_edit_linked.py

Tác Giả (Author)

Jason van Gumster (Fweeb), Bassam Kurdali, Pablo Vazquez, Rainer Trummer

Giấy Phép (License)

GPL

Ghi Chú (Note)

Trình bổ sung này được gói cùng với Blender.