属性¶
参考
模式: | 编辑模式 |
---|---|
菜单: | |
快捷键: | Shift-W, Shift-Ctrl-W, Alt-W |
骨骼的大部分属性(除了变形的)在每一个骨骼的面板,在 编辑模式 的 Bones骨骼) 标签中。让我们详细说明一下。
请注意,其中一些也可以在3D视图中,通过同一条目中的三个弹出菜单:
- 切换设置: Shift-W or
- 启用设置: Shift-Ctrl-W 或
- 禁用设置: Alt-W or
- Display Wire
- Always display the bone as wireframe.
- Deform 变形
- (也可以按 Shift-W ).
- Multiply Vertex Group by Envelope 通过封套乘以顶点组
(也可以按 Shift-W
)。These settings control how the bone influences its geometry, along with the bones' joints radius. This will be detailed in the skinning part.
- Inherit Rotation 继承旋转
- The bone automatically rotates together with its parent in Pose Mode. For more details, see the posing page.
- Inherit Scale 继承缩放
- The bone automatically scales together with its parent in Pose Mode. For more details, see the posing page.
- Lock 锁定
- (also Shift-W previous page. ) This will prevent all editing of the bone in Edit Mode; see