属性

参考

模式:编辑模式
菜单:Armature ‣ Bone Settings ‣ ...
快捷键:Shift-W, Shift-Ctrl-W, Alt-W

骨骼的大部分属性(除了变形的)在每一个骨骼的面板,在 编辑模式Bones骨骼) 标签中。让我们详细说明一下。

请注意,其中一些也可以在3D视图中,通过同一条目中的三个弹出菜单:

  • 切换设置: Shift-W or Armature ‣ Bone Settings ‣ Toggle a Setting
  • 启用设置: Shift-Ctrl-WArmature ‣ Bone Settings ‣ Enable a Setting
  • 禁用设置: Alt-W or Armature ‣ Bone Settings ‣ Disable a Setting
Display Wire
Always display the bone as wireframe.
Deform 变形
(也可以按 Shift-W ‣ (Deform, ...)).
Multiply Vertex Group by Envelope 通过封套乘以顶点组

(也可以按 Shift-W ‣ (Multiply Vertex Group by Envelope, ...))。

These settings control how the bone influences its geometry, along with the bones' joints radius. This will be detailed in the skinning part.

Inherit Rotation 继承旋转
The bone automatically rotates together with its parent in Pose Mode. For more details, see the posing page.
Inherit Scale 继承缩放
The bone automatically scales together with its parent in Pose Mode. For more details, see the posing page.
Lock 锁定
(also Shift-W ‣ (Locked, ...)) This will prevent all editing of the bone in Edit Mode; see previous page.