衰减编辑¶
参考
- 模式
物体和编辑模式
- 标题栏
Via the
icon in the header.
- 快捷键
O
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衰减编辑弹出面板。¶
Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since Proportional Editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh.
Note
Blender also has 雕刻 that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices.
装配器¶
- Disable O, Alt-O
衰减编辑关闭,仅所选顶点会受到影响。
- Enable O, Alt-O
定义的半径范围内所选顶点以外的顶点受到影响。
物体模式¶
Proportional Editing is typically used in Edit Mode, however, it can also be used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components.
In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing is enabled, the adjacent cylinders are also within the tool's radius of influence.
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在物体模式的衰减编辑。¶
编辑模式¶
When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model's surface. When you face situations like this the Proportional Editing tool can be used to smoothly deform the surface of the model. This is done by the tool's automatic modification of unselected vertices within a given range.
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在编辑模式中的衰减编辑。¶