简介¶
3D视图用于与3D场景交互,可用于各种目的,例如建模、动画、纹理绘制等。
标题栏区块¶
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
变换控件¶
- Transform Orientations
Use to select and modify the active Transform Orientations.
- 轴心点
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- 吸附
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
显示方式&着色类型¶
- 物体类型可见性
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- 视口小部件
Change the way how gizmos are displayed in the 3D Viewport.
- 视图叠加层
Change the way how overlays are displayed in the 3D Viewport.
- 透视
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- 视图着色
更改3D视图的 着色 。
工具栏区块¶
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...).
有关更多信息,参见 工具 。
侧栏¶
The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself.
See Sidebar Panels for more information.