图像设置

Image Panel

图像

Data-block menu.

新建 +

The New Image button opens a pop-up to configure a Generated image.

See about supported 支持的图像格式.

单张图像

Still image or a single frame.

图像序列

Each frame is stored in a separate file. How to 打开图像序列.

帧/框

A label showing the current frame.

Further options

See Movie below.

影片

Frames packed into a container.

反交错

删除视频文件中的字段。 例如,如果它是模拟视频并且它具有偶数或奇数隔行扫描字段。

帧/框

Sets the range of frames to use.

起始

Global starting frame of the sequence, when the playback should start. This is a global setting which means it affects all clip users such as the Movie Clip editor itself, motion tracking constraints and Compositor nodes.

偏移量

Offsets the first frame of the clip. It adds an extra offset to the frame number when converting a scene frame to the frame number in the file name. This option does not affect tracking data or any other associated data.

匹配影片长度

This button sets the movies frames to the length of the selected movie.

自动刷新

Automatically refresh images on frame changes.

循环

Start over and repeats after the last frame to create a continuous loop.

生成

Image generated in Blender.

../../_images/editors_image_image-settings_generated-image-panel.png

Image panel for Generated source.

../../_images/editors_image_image-settings_generated-new-image.png

The New Image pop-up menu.

Width, Height

The size of image in pixels.

颜色

Sets the fill color if creating a blank image.

类型
空白

Creates a Blank image of a single specified color.

UV栅格图

创建一个在每个正方形中带有彩色十字 (+) 的棋盘图案。

彩色栅格图

Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to reduce stretching or distortion.

32 位浮点数

Creates a 32-bit image. This is a larger file size, but holds much more color information than the standard 8-bit image. For close-ups and large gradients, it may be better to use a 32-bit image.

平铺

Creates an image with support for UDIM. This option creates the first 1001 tile; more tiles can be added later in the UDIM Tiles panel.

通用选项

文档

Use for replacing or packing files.

打包(Pack)

Embed the resource into the current blend-file.

路径

关联文件的路径。

打开

打开 文件浏览器 以从驱动器中选择文件。

重新载入

Reloads the file. Useful when a file has been reworked in an external application.

色彩空间

Color Space.

sRGB

Standard RGB display space.

线性

Linear 709 (full range). Blender native linear space.

Linear ACES

ACES linear space.

XYZ

标准线性XYZ空间。

Non-Color

用于包含非色彩数据的图像的色彩空间 (如法线贴图)。

原始

Same as Non-Color.

电影日志

Filmic视图变换的中间日志颜色空间。

半浮点精度

Load the image as having only a Bit Depth of 16 bits per channel instead of 32 bits which saves memory.

预览为渲染结果

Applies color transform when displaying this image on the screen.

使用多视图

参见 多视图

Alpha

Representation of alpha in the image file, to convert to and from when saving and loading the image. See Alpha Channel.

直通型

分别存储RGB和alpha通道,使用alpha作为掩码,也称为没有关联的alpha。常用于图像编辑应用程序和PNG等文件格式。 这样可以保留部分图像中的颜色为零alpha。

预乘型

存储与alpha相乘的RGB通道,也称为关联alpha。 渲染和由OpenEXR等文件格式使用的自然格式。 与直通型alpha不同,这可以正确地表示像火一样的自发光效果。

通道打包

不同的图像打包在RGB和alpha通道中,它们不应相互影响。 游戏引擎通常使用通道打包来节省内存。

忽略文件中的Alpha通道并使图像完全不透明。