Point Distribute

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The Point Distribute Node.

The Point Distribute node places points on the surface of the input geometry object. Point, corner and polygon attributes of the input geometry are transferred to the generated points. That includes vertex weights and UV maps. Additionally, the generated points will have a normal, id and rotation attribute.

输入

几何数据(Geometry)

标准的几何图形输入。

Note

输入的几何体必须包含一个带面的网格。

最小距离

The minimal distance points can have to each other. This option is only available on distribution methods that support it.

密度最大

The point density for the point distribution. The units are number of points per square meter. This value is multiplied by the values from the Density Attribute.

Note

这将由*Distance Min*选项对分布进行封顶。如果密度大于最小距离所允许的范围,那么在超过这个阈值后,将不会有新的点被添加。

密度属性

The name of the attribute to use for influencing the point density. The values of this attribute are multiplied by Density Max for the final density value.

种子

生成点时使用的随机 种子

属性

分布方法
随机

在表面上随机分布点。这是最快的分发方法。

泊松盘

在表面上随机分布点

输出

几何数据(Geometry)

Generated points. Several attributes are created on the output points based on the input mesh:

id (int)

An identifier for each point used for stability when the mesh is deformed, used in the Attribute Randomize and Point Instance nodes.

normal (vector)

法线 的三角形,每个点都散布在这个三角形上。

rotation (vector)

An XYZ Euler rotation built from the normal attribute for convenience.