Sound Strip
As well as images and movies the Video Sequencer can also edit audio tracks.
You can add Waveform Audio format WAV
, mp3
and other audio formats files from your drive,
or from sound encoded within a movie, and mix them using an F-curve as a volume control.
使用音轨
A Sound strip is just like any other strip in the Video Sequencer. You can select and move it, adjust its starting offset using LMB over the strip handles, and K cut it into pieces. A useful example is cutting out the "um's" and dead voice time.
You can have as many Sound strips as you wish and the result will be the mixing of all of them. You can give each strip its own name and volume via the Sidebar region.
在渲染过程中,重叠的片段会自动混合。例如,你可以在第5通道使用播音片段,第6通道使用背景音乐,以及7通道使用Foley(佛利)音效。
See also
在时间轴的 回放弹出 菜单中,你可以找到一些关于音频播放动作的选项。
动画音频轨道属性
To animate Sound strips simply hit I over any of its values. Examples of animating an audio strip are to fade in/out background music or to adjust volume levels. Layered/crossed Sound strips are added together; the lower channel does not override and cut out higher channels (unlike image and video strips). This makes Blender an audio mixer. By adding audio tracks and using the curves to adjust each tracks' sound level, you have an automated dynamic multi-track audio mixer!
See also
通过添加 交叉淡化 效果对声音进行交叉淡化。
输出
There are two ways to render out your audio. You can either have it encoded with a video file or in its own audio file. Read more on how to select a proper audio format and how to start rendering.
添加声音片段
参考
- 菜单
- 相对路径
Store the location of the image file relative to the blend-file.
- 起始帧
The Start Frame to place the left handle of the strip.
- 通道
The Channel to place the strip.
- 替换选择
Replaces the currently selected strips with the new strip.
- 缓存
Cache the sound in memory, enables Caching in the Source properties.
- 单声道
Merge all sound channels into one channel, enables Mono in the Sound properties.