Subdivision Surface Node
The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.
输入
- 网格
Standard geometry input.
- 水平
The number of subdivisions to apply to the input geometry.
- 褶皱
Controls how smooth edges should be with 加权边折痕.
属性
- UV平滑
Controls how subdivision smoothing is applied to UVs.
- 无
UVs remain unchanged.
- 保留拐角
UV islands are smoothed, but their boundary remain unchanged.
- 保留拐角,交汇点
UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.
- 保留拐角,交汇点、凹面
UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.
- 保留边界
UVs are smoothed, boundaries are kept sharp.
- 全部
UVs and their boundaries are smoothed.
- 边界平滑
Controls how open boundaries (and corners) are smoothed.
- 全部
Smooth boundaries, including corners.
- 保留拐角
Smooth boundaries, but corners are kept sharp.
输出
- 网格
Standard geometry output.