Triangulate Node
The Triangulate node converts all faces in a mesh (quads and n-gons) to triangular faces. It functions the same as the Triangulate tool in Edit Mode.
输入
属性
- 矩形面划分方法
- 布线优化
分解成理想的三角面,该方法较慢。
- 固定
在四边形的第一个和第三个顶点处分割。
- 固定交替
在四边形的第二个和第四个顶点处分割。
- 最短对角线
Split the quads along their shortest diagonal.
- Longest Diagonal
Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.
- 多边形方法
- 布线优化
排列成较理想的三角形,该方法较慢。
- 剪辑
Split n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
输出
- 网格
Standard geometry output.