简介

3D视图用于与3D场景交互,可用于各种目的,例如建模、动画、纹理绘制等。

标题栏区块

../../_images/editors_3dview_introduction_3d-view-header-object-mode.png

物体模式标题栏。

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

模式&菜单

模式

The 3D Viewport has several modes used for editing different kinds of data.

视图

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

选择

包含用于 选择 物体的各种工具。

相加

Gives a list of different objects types that can be added to a scene.

物体

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

变换控件

变换方向

Use to select and modify the active Transform Orientations.

轴心点

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

吸附

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

显示方式&着色类型

物体类型可见性

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

视图Gizmo

Change the way how gizmos are displayed in the 3D Viewport.

视图叠加层

Change the way how overlays are displayed in the 3D Viewport.

透视

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

视图着色

更改3D视图的 着色

工具栏区块

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...).

有关更多信息,参见 工具