启动场景

After closing the splash, the startup scene is displayed in the 3D Viewport if no other blend-file was loaded. A customized startup scene can be saved as a part of the startup file.

../../_images/editors_3dview_startup-scene_labels.png

The Startup scene.

元素

立方体

The gray cube in the center of the scene is a mesh object. Because the cube is selected it is displayed with an orange outline.

物体原点

The Origin of the object is displayed as an orange dot and it marks the cube's (relative) position.

轻度

The circles with a thin line to the bottom is a light source illuminating the cube. Lights in: General Settings.

相机

The pyramid with a big triangle pointing upward is the camera used as point of view for rendering. See also: cameras in Cycles.

3D游标

The 3D cursor, a cross with a red-and-white circle, is used for placing objects in the scene.

栅格平面

The gray squares forming a floor mark the zero height of the world. The red and green lines are the axes of the world coordinate system. They meet at the origin, which is also the position of the Cube. The Grid Floor settings are in the Viewport Overlays popover.

文本信息

可以在 视图叠加层 中设置叠加层的可见性和相关设置。

视图名称

如果视图相机未对齐,则视图将命名为“用户”加上视图相机的“透视"。

Playback Frame Rate (FPS)

在播放动画时显示每秒钟的帧数(FPS)。

物体信息

括号中显示当前帧的序数。 接下来是 活动物体 的路径。 并且可选显示所选 形态键 、尖括号(<>)及当前帧上的 标记 名称。 物体信息的颜色由 状态颜色 (仅限关键帧)设置。