侧栏
条目
Shows Transform settings of the active objects.
工具
Show settings of the active tool and Workspace.
视图
视图面板
The View panel lets you set other settings regarding the 3D Viewport. You can show it with the View ‣ View Properties... menu entry.
- 焦距
Control the focal length of the 3D Viewport camera in millimeters, unlike a rendering camera.
- 裁剪起点/结束点
Adjust the minimum and maximum distances range to limit the visible range to the area between two planes that are orthogonal to the viewing direction of the viewport camera. Objects outside the range will not be shown.
Note
The definition of the two planes depends on the kind of view:
Perspective view: The planes with distance of start and end from viewport camera.
Orthographic view: The planes with distance of negative end and positive end from the focus point, in this case the Start is ignored.
Warning
较大的裁剪范围将允许您查看近距离和远距离物体,但会降低深度精度,从而导致伪影。
In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable although this depends on the graphics card and drivers.
更多信息见 排除深度缓冲区故障 。
- 局部相机
Use a local camera in this view, selected from the object selector, rather than the scene's (global) active camera.
- 渲染框
Use a Render Region when not looking through a camera. Using Ctrl-B to draw a region will automatically enable this option.
视图锁定
- 锁定到物体
A 数据ID that defines an object as the center of the view. In this case, the view can be rotated around or zoomed towards that central object, but not while you move the object itself (this option is not available in a camera view).
- 锁定
- 到3D游标
Lock the center of the view to the position of the 3D cursor. It is only available when Lock to Object is not active.
- 锁定相机到视图
When in camera view, all changes in the view (pans, rotations, zooms) will affect the active camera. The camera frame will be outlined with a red dashed line.
Hint
This will move the camera's parent which can be useful with camera rigs. Use the Camera Parent Lock property to change this behavior.
3D游标
- 位置
3D游标的位置。
- 旋转
3D游标的旋转。
- 旋转模式
The Rotation mode of the 3D Cursor.
集合
The Collections panel shows a list of collections and can be used to control the visibility of collections in the viewport. If a collection contains objects, there is a circle to the left of the collection name. If a collection is empty, there is no circle to the left of the collection name.
- 本地集合
Allows the list of visible collections to be controlled per viewport rather than globally.
- 在视图中隐藏 (眼睛图标)
Collections can be hidden in the viewport by clicking on the eye icon.
By clicking directly on the collection names, it "isolates" the collection by hiding all other collections, and showing the direct parents and all the children of the selected collection.
See also
阅读更多 集合 相关信息。
标注
更多信息见 标注。