简介

The different node editors are used to work with node-based workflows. Each node editor type has its own specific purpose. Therefore, this section only explains how to work with nodes in general. In the list below it shows a list of different types of node trees and where each is documented.

../../../_images/interface_controls_nodes_introduction_example.jpg

节点编辑器示例。

图标

名称

文档

../../../_images/interface_controls_nodes_introduction_icons-material.png

着色节点

文档在 渲染 章节里.

../../../_images/interface_controls_nodes_introduction_icons-render-layers.png

合成节点

文档可以在 合成 章节里找到。

../../../_images/interface_controls_nodes_introduction_icons-texture.png

纹理节点

纹理节点覆盖在 UV编辑器 的文档里。

编辑器界面

工具栏

工具栏 包含使用节点的一些工具。

添加节点

参考

菜单

Add

快捷键

Shift-A

Nodes are added via the Add menu which can be accessed from the Editor's Header or using shortcut.

Nodes can also be added by dragging a connection from an existing node's input or output socket and dropping the connection above an empty space instead connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can be moved and placed in the node tree space.